September 09, 2010, 04:20:41 PM
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News
: Congratulations goes out to
baz1701
for receiving
BCC's Modder of the Month Award - August 2010
for his
JJPrise Refit
!
Home
Help
Login
Register
Bridge Commander Central
>
BC Forums
>
BC Scripting
>
Add a second blinking light folder
Pages: [
1
]
Go Down
« previous
next »
Author
Topic: Add a second blinking light folder (Read 153 times)
Nx-809
Cookies: 7
Posts: 100
Add a second blinking light folder
«
on:
March 19, 2010, 01:42:12 PM »
Hi all! I would use a second folder for the blinking light texure so you can use 2 types:
1 is the stock nano fx blinking light (es. for the navlight in saucer section)
2 is stxi lensflare effect blinking light (es.for end warp)
Not change time ecc.. but simply select the texture..should be a matter of script!
it's too hard to do??
thanks
Logged
Nero
Cookies: 53
Posts: 510
Re: Add a second blinking light folder
«
Reply #1 on:
March 19, 2010, 05:38:38 PM »
Actually it's very easy, and you don't even need to add a second folder. Just name the lensflare blinker texture whatever you'd like to name it (for example lets say lensflare.tga) and drop it into the existing folder. Now all you have to do is go into the hardpoint of the ship you'd like to change and scroll down to the blinkers. You'll see a line towards the end of each one:
"scripts/Custom/NanoFXv2/SpecialFX/GFX/Blinker/Blank.tga"
rename "Blank.tga" to "lensflare.tga" (or whatever you named it) on all the blinkers you want to change.
That should do it.
Logged
Nx-809
Cookies: 7
Posts: 100
Re: Add a second blinking light folder
«
Reply #2 on:
March 19, 2010, 06:02:57 PM »
Is the first thing i did but don't work!!
Remains the same stock texture!
Logged
Kirk
Cookies: 120
Posts: 2648
Re: Add a second blinking light folder
«
Reply #3 on:
March 19, 2010, 08:16:08 PM »
I would ask at BCS. There are more scripters familiar with NanoFX there.
Logged
El
Former Vice Admin
Cookies: 61
Posts: 1084
Re: Add a second blinking light folder
«
Reply #4 on:
March 22, 2010, 12:42:16 PM »
I'm afraid that won't work. IIRC correctly, Nano was going to expand on the blinkers but didn't get round to it.
I beleive the effect is hardcoded into NFX2b.
Logged
Nx-809
Cookies: 7
Posts: 100
Re: Add a second blinking light folder
«
Reply #5 on:
March 22, 2010, 01:52:43 PM »
I did not think that adding another folder than the default in the script could be so difficult!
Logged
El
Former Vice Admin
Cookies: 61
Posts: 1084
Re: Add a second blinking light folder
«
Reply #6 on:
March 22, 2010, 05:38:07 PM »
It makes no difference. NFX2 just use the texture as a placeholder. Its not actually used when creating the blinker.
Logged
Pages: [
1
]
Go Up
« previous
next »
Jump to:
Please select a destination:
-----------------------------
BC Forums
-----------------------------
=> BC Modding
===> Tutorials
=> BC Scripting
=> BC Bridge Modding
=> BC Technical Support
===> Solved Problems
=> BC General
=> BC Downloads
-----------------------------
Recreational Forums
-----------------------------
=> Forum Discussion
=> General Discussion
=> Trek Discussion
===> Games
===> Films & Shows
===> Ships & Tech Talk
=> Other Sci-Fi Discussion
=> Techies Discussion
=> Art Forum
-----------------------------
Community Links
-----------------------------
=> BC Files
=> ST Excalibur
=> Bridge Commander Scripters
=> BC: Kobayashi Maru
=> BC Modders of Steel
=> BC WIKI