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Author Topic: Starship Texturing Help (Includes Adding Glows)  (Read 3012 times)
Mark
Site Co-Founder

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« on: July 21, 2006, 10:15:22 AM »

First Off, I would request that this thread be made stickey, as it will come in handy to alot of people.

Here are 2 links that I cane across, one of which contains mesh and textures for you to use to try it all out.


Applying Textures accuratley

Azteching

Go nuts, I hope this comes in handy for you all.

----------------------------------------------------

How to Add Glows

-- Wes Janson

Originally Posted at BCU by Pegasus
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BES

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« Reply #1 on: March 11, 2007, 09:53:33 AM »

Just to let you guys know..I tried to see that how to add glows one and its not going anywhere..after I log into BCU it just says the thread dont exist anymore.

So if someone could make a new tutorial about adding glows in 3ds max and Photoshop or paintshop it would be much appreciated..since im still fuzzy on how to add them to my ships..
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Eagleeye
Following Picards footsteps

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« Reply #2 on: March 27, 2007, 05:52:34 PM »

I too
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Captian Eagleeye,Captian of the USS Enterprise-G an Excalibur Class
sg2
Always outnumbered,Never outgunned.

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« Reply #3 on: May 09, 2007, 06:24:04 PM »

here i got the link again for some of the new people maybe.i thought BCU wasnt being used anymore. http://bridgecommander.3dactionplanet.gamespy.com/phpBB/viewtopic.php?t=11578&sid=9a0918ac1272529e890f0614f975f183
« Last Edit: May 30, 2007, 02:23:55 PM by sg2 » Report to moderator   Logged

BES

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« Reply #4 on: June 11, 2007, 10:26:48 PM »

Cool thanks for finding it.
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Jhonnie Cage
« Reply #5 on: December 14, 2007, 01:26:24 AM »
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« Last Edit: March 11, 2010, 09:39:36 PM by Jhonnie Cage » Report to moderator   Logged
blaXXer
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« Reply #6 on: May 08, 2008, 11:27:41 AM »

i have a question. i am new to modding in bride commander i use paint.net to do my textures and google sketchup for model creation(and modification) export to 3ds format use lithunwrap to create the uvw coordinates and texture the model and then use 3ds MAX to scale the finnised ship and export it to NIF format for use in the game. but i am unable to hardpoint the ship because it does not show up in the model property editors (MPE) window and the ship is white when i play it in game..... can anyone telling me where i am going wrong... i use the TGA format for ship textures

Why don't you just model in MAX if you already have it?
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