September 03, 2010, 09:48:44 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Polling has begun for BCC's Modder of the Month for August 2010 - please place your vote HERE!
 
Pages: 1 ... 67 68 [69] 70 71 ... 106   Go Down
Print
Author Topic: Star Trek Online thread  (Read 34639 times)
Ryles

Cookies: 0
Posts: 141

« Reply #1360 on: February 07, 2010, 07:10:43 AM »

Originally (closed beta), they didn't glow at all unless you talked to NPCs and asked the right questions. And there was no scan function which told you where to look for the "closest intractable object." Additionally, you had to be within 1-2 meters for the glow effect to happen.

It was tedious.

It was annoying.

(More so when there were optical occlusion errors and objects would be invisible.)

And it was for a PATROL mission which was intended to have you complete all phases in 1-1.5 hours at most. Not an "episode." These were meant to be like the Enterprise scanning gas content in the neutral zone before First Contact. Short, simple, and meant to give you more XP and loot before you continued the main stories... they just weren't short. Or enjoyable.

Of course, at this time, combat patrols had 7 to 12 groups in them. More if it was "scan X stations" as each station would be defended, and  there would be additional groups off to the side to lead you wrong directions. Additionally, there were no way points marked on the map. Or large circles saying where the enemies could be found.

And these were very, very, repetitive fights.

So, changes were made based on beta feed back. Excellent changes, some mentioned above:

The tricorder scan, which saves you from running around 45 minutes on a deserted planet looking for ONE fracking caccoon which you somehow missed... which looks identical to the other ones. And you couldn't really tell if you'd seen it or not yet because...

the glow effect was considerably weaker, and unnoticeable unless you were on top of it. To give you an example, in the tutorial during closed beta, I had trouble finding the console you were supposed to use to hail the ship. It was just that hard to see.

way points didn't exist early on. You had no idea where you needed to go. Scanning asteroids? Which ones? No idea. They were all about the same size and type with nothing to distinguish them. Sure, theres an asteroid field to orbit... but its a big orbit, and at full impulse you'd simple miss them.

map area markers similar to the above, and when they adjusted the patrols from 7-12 groups to 3-7, well, that left good chunks of space where there'd be nothing to find any more. Ever notice the random respawn points that seem to have no purpose? Well, they had a purpose. There used to be bad things not far off that would likely kill you.


To put this more in perspective, it took around 20 hours to go from levels 1 to 10 and get your second ship before the adjustments and changes that improved gameplay. This was assuming you were already somewhat familiar with the game mechanics, and had done some of the quests before. Compared to other MMO's that was tedious at the extreme. And that was just levels 1 to 10. 20 - 30 was harder and more tedious.

As it is now, I think theres a good balance. And it has come a very long way in the last few months... but yeah, it could use more polish. A lot more beyond t2... but thats coming.

If you think the combat is too easy, group with some one and do the patrols and missions solo. You'll have 2 to 5x the amount of enemies for you to beat on, or for you to get obliterated by over and over and over and over again. wink
Logged

9thDawg
I am Dawg; Resistence is futile

Cookies: 24
Posts: 752


WWW
« Reply #1361 on: February 08, 2010, 05:08:01 PM »

U guys wont believe it. I have just learned that P81 himself is flying STO and to top it off he has joined the 9th Fleet. And before anyone asks he is currently working on DC Universe. I would ask those familar with his work to greet him on the server or hop over to the 9th boards and welcome him back to trek gaming
Logged

Nebula
KM - Mod Team Member & BC - Elder

Cookies: 104
Posts: 2211


WWW
« Reply #1362 on: February 08, 2010, 05:23:00 PM »

you forgot about knox1711 as well...
Logged



Canon is what people argue exists on ships that don't exist.
JimmyB76

Cookies: 221
Posts: 4102


« Reply #1363 on: February 08, 2010, 05:24:14 PM »

umm isnt P81 in fact Rick Knox? cheeky
Logged

Spade

Cookies: 12
Posts: 85


« Reply #1364 on: February 08, 2010, 06:01:35 PM »

umm isnt P81 in fact Rick Knox? cheeky

LOL! Was about to say.  cheeky grin
Logged

Nebula
KM - Mod Team Member & BC - Elder

Cookies: 104
Posts: 2211


WWW
« Reply #1365 on: February 08, 2010, 07:44:33 PM »

umm isnt P81 in fact Rick Knox? cheeky

No, knox1711 and P81 are sep people... they just get confused a lot because knox1711 worked on and ported many of P81's ships...

go on and ask them over at the 9th fleet forums cheeky
Logged



Canon is what people argue exists on ships that don't exist.
JimmyB76

Cookies: 221
Posts: 4102


« Reply #1366 on: February 08, 2010, 07:59:10 PM »

maybe i will... 
and maybe ill say that a certain spammer named Nebula is going around and telling everyone that they are the same person Arms Folded cheeky
Logged

9thDawg
I am Dawg; Resistence is futile

Cookies: 24
Posts: 752


WWW
« Reply #1367 on: February 08, 2010, 08:19:45 PM »

ROFL
Logged

Nebula
KM - Mod Team Member & BC - Elder

Cookies: 104
Posts: 2211


WWW
« Reply #1368 on: February 08, 2010, 08:55:55 PM »

roll eyes hahaha
Logged



Canon is what people argue exists on ships that don't exist.
Hellsgate
Administrator, "Star Trek: New Worlds"

Cookies: 2
Posts: 180


WWW
« Reply #1369 on: February 09, 2010, 07:54:22 AM »

Screenshots:

http://stnewworlds.webs.com

http://www.flickr.com/photos/stofan34



Logged

If At First You Don't Succeed, So Much For Skydiving.
Spade

Cookies: 12
Posts: 85


« Reply #1370 on: February 09, 2010, 06:57:22 PM »

umm isnt P81 in fact Rick Knox? cheeky

No, knox1711 and P81 are sep people... they just get confused a lot because knox1711 worked on and ported many of P81's ships...

go on and ask them over at the 9th fleet forums cheeky

shocked

maybe i will... 
and maybe ill say that a certain spammer named Nebula is going around and telling everyone that they are the same person Arms Folded cheeky

I'll back up any thing you say Jimmy! cheeky grin
Logged

Nebula
KM - Mod Team Member & BC - Elder

Cookies: 104
Posts: 2211


WWW
« Reply #1371 on: February 09, 2010, 07:00:43 PM »

 :'(
Logged



Canon is what people argue exists on ships that don't exist.
9thDawg
I am Dawg; Resistence is futile

Cookies: 24
Posts: 752


WWW
« Reply #1372 on: February 09, 2010, 07:12:35 PM »

Ill raise your Jimmy with a rear admiral of the 9th... OH THATS ME!!!! hahahahahahahaha
got your back Nebula
Logged

Daystar70

Cookies: 10
Posts: 501


« Reply #1373 on: February 10, 2010, 04:57:39 AM »

Hells gate- AWESOME screenshots dude. Loving MY Excalibur class with "all good things " future Galaxy class bridge, Daystar-A. I am likely keeping this ship ahead and modifying but i may grab at commander, an Akira and at captain a Vigilant that would be my 3 ship wishlist at present- Excalibur(main ship modify as i go up),Akira,and Vigilant.
Logged
Billz
Unleash the fury!

Cookies: 41
Posts: 1788


« Reply #1374 on: February 10, 2010, 12:04:40 PM »

Those bridge textures on the previous page, would make baby Jesus cry.  :'(

looks better when you don't modify its textures -.-

Doubt it. There is just so much wrong with that Connie Refit model, that I don't even think its base textures could improve it.
Logged

Forum hostility makes Time Lords cry. :'(

London Film And Comic Con '09 Photo Album
Click Here!
JimmyB76

Cookies: 221
Posts: 4102


« Reply #1375 on: February 10, 2010, 12:37:46 PM »

Those bridge textures on the previous page, would make baby Jesus cry.  :'(
lol cookied
ya they are pretty dreadful...  if they werent so shocking, i might even consider trying to ignore the other things i dont care for, and try it all out...  but seeing the bridge pics really turned me off to it...
but thats just my own personal opinion and nitpicks...
Logged

martyr

Cookies: 4
Posts: 168


« Reply #1376 on: February 10, 2010, 02:45:40 PM »

you don't really spend time in the bridge anyway
Logged
Voyager16
KM - Mod Team Member

Cookies: 9
Posts: 438


« Reply #1377 on: February 10, 2010, 03:43:58 PM »

Well I wont buy the game for a while.
Broke haha.

And I need to upgrade my gfx card & RAM I guess.
Because I had to play with every setting on low.
A bit lame.

Can you give me a guess how much I need to spend on a upgrade for RAM & gfx?

now on 1 gb RAM & ATI x1300pro.
Logged

Nebula
KM - Mod Team Member & BC - Elder

Cookies: 104
Posts: 2211


WWW
« Reply #1378 on: February 10, 2010, 03:45:15 PM »

need to know your motherboard first... then we can figure out what to do...
Logged



Canon is what people argue exists on ships that don't exist.
Voyager16
KM - Mod Team Member

Cookies: 9
Posts: 438


« Reply #1379 on: February 10, 2010, 03:54:03 PM »

There you go.
Logged

Pages: 1 ... 67 68 [69] 70 71 ... 106   Go Up
Print
Jump to:  


Page created in 0.584 seconds with 21 queries.